Augmented Reality in the field of education

Mar 13, 2024

Decades ago, you could learn about the human skeletal system via video clips, photos or models of anatomical structures that were authentic. Today, you are able to project the 3D real-time depiction of the human body skeleton inside your classroom. It's just one of the numerous ways that Augmented Reality has changed the way we teach and educate our students.

In this session, we'll dive deeper into the uses of augmented reality for education and look at the different ways to use it in the classroom. We'll cover:

What exactly does it mean being Augmented Reality in education?

Augmented reality for education (AR) refers to the integration of digital technologies into the classroom to help students comprehend actual world ideas. This isn't meant to replace real-world experiences; Instead, it helps teachers as well as students to comprehend complex and nebulous ideas.

Imagine teaching your pupils how to understand the solar system. Instead of discussing it, you invest to the classroom a projection system that is holographic. It can show the sun as well as the planets that are within it in 3D within the classroom. You can alter the size of the planets, or reduce them or larger, as well as turn the planets about, as well as zoom into the details.

Students will be able to see the scale and structure that the solar system is in with a style that's deeper and more engaging as opposed to traditional diagrams and illustrations. Instead of reading books, scrolling through images or watching videos, they can move in the solar system on a live basis and see the way everything is connected.

What are the advantages of using Augmented Reality in the field of education?

Let's take a look at the advantages of integrating Augmented Reality into your educational setting.

It improves access to the classroom.

Find out more about solar systems through our course, for instance. This is how you can employ AR in teaching different ways of learning.

  • Visual learners can make use of AR software which projects models which are resized of the solar system in the classroom. Visual learners are able to observe the orbit of the planets around the sun as well as look at their dimensions relative to each other, and even witness exciting the solar eclipses as well as planet rotations.
  • Auditory learners are able to discuss key details about each globe, like particular characteristics of the planet as well as its structure at the time that they are in the AR model is being run.
  • Readers provide additional texts and reading overlays inside the app, for example info on planets, as well as other simple studies.
  • Learners who are kinesthetic can engage with our solar system a digital manner using gestures of touch or motion controls. Students can, for instance "grab" objects, then rotate them and change their orbits.

This creates a varied learning environment. This lets students study in at their own pace and in a way which best fits their personal preference. Everyone is never left out regardless of what they're learning.

Students can learn complex concepts.

If you've never seen an onion, and no one has spent hours delving into what they look like and what it looks like but you might not know what that means. The visual representation is easier to comprehend.

Augmented reality is likely to become more effective. Not only can learners visualize difficult-to-understand concepts, but they can also actively interact with them. For example, they can move their eyes around the virtual onion and observe its texture closely. Additionally, they could "peel off" every layer, so they are able to see inside of the onion.

When they finish the program, students must understand the meaning of an onion and be competent to present it in the exact method as someone who's had the experience.

Augmented Reality applications in education

Once you've got a better understanding of the idea of AR and the value that it can bring, let's take a look at some real instances that show how you can incorporate AR into your class.

AR in STEM

There are two major AR apps that are utilized in STEM education: inquiry-based simulation as well as the inquiry-based

     A model that is based on the results    

It is possible to accomplish this using AR software to help develop abstract concepts and scenarios that make them simpler to study and discover. This provides students with practical experience in complicated subjects.

This GeoGebra Mathematics simulator AR app is an excellent illustration. Students can create interactive 3D models using geometric shapes while working in solving the questions. They can zoom in on different aspects of the shape and alter its appearance according to the mathematical formula.

Students can master math concepts in a fun method.

     Simulation based on an issue    

Utilize AR to create realistic scenarios that require solution-oriented thinking, either as a group or in an autonomous group.

One excellent illustration can be AR Circuit. AR Circuit is an interactive game where kids can connect circuit boards online. Students can play around with the various conductors, settings and settings to see how the changes impact the functioning of a electricity circuit.

As a result of the elements that drove AR Circuit, Harry Banda said that AR Circuit was born of needing to make a connection between technology and Zambian schooling, especially for Chemistry and Physics.

AR in History and Art

One of the most important applications of AR within a historical context is in immersive learning. It helps you in reliving historical events for interactive learning to make it more effective.

One application that can do what it's supposed to do is one application can do this extremely well. Living History, which is often used in museums for guided tours, which are guided by the user. It conjures apparitions of characters that have lived through history and recreates exact incidents that occurred at the time of.

Imagine you're in the World War 1 section of the museum. Instead of focusing on photos and notes, you walk among ghost-like figures of soldier silhouettes. They are accompanied by the scenic and trenches that define the field of battle.

Another use of AR in art and history can be seen in:

  • Digital graffiti lets people create beautiful graffiti, while remaining cautious not to damage walls. There are a variety of applications for mobile devices that could be used for this including Vandaleak as well as Graffiti Go.
  • Virtual 3D art, which allows students to convert artwork and sketches into 3D artworks that they can use to play. Students can draw an outline of a house. After that, they can convert the sketch into a real home, and then place it anywhere they'd like with FeelTheArt.
  • Host AR art exhibits right inside the classroom. Students are able to use Artivive to design stunning AR artwork for free.

AR and medicine

Augmented Reality is utilized for cases-based simulations during medical education. These simulations based on cases are created to present students with an intricate scenario that is in line with real-world scenarios they'll encounter in their work lives. They are able to use the knowledge they have acquired in a real-world manner and build core capabilities to apply them in real life.

A good instance one is AccuVein which is a vein visualization technique. It makes use of augmented realities to display images of patient's veins directly onto the skin. Medical professionals can then locate veins quickly and accurately.

Medical students can make usage of the AccuVein system to practice finding veins on models of patients. AccuVein gives real-time feedback, which assists students with improving their accuracy as well as their technique.

Augmented reality and. Virtual reality

Virtual Reality as well as Augmented Reality can be used interchangeably but they mean different things. This table will show how these two technologies can be compared.

Augmented Reality Virtual Reality
Define Combines digital data with the real world allows users to explore a totally virtual world
Interaction with real-life HTML1 Inlays digital content on actual world Replacing the actual HTML0 by a virtual one
Immersion level Partially Intense Immersion Full Immersion
Cost Accessible High-cost
Devices Smartphones, tablets, Smart glasses, tablets Displays that use HMDs (HMDs) VR headsets, Head-mounted displays
Examples Virtual 3D models VR Simulations

We'll look at a couple of these differences in more detail.

Definition

Augmented Reality is a way to overlay digital data onto the actual world to allow people to gain an understanding of the idea. Virtual Reality, however, doesn't interact with the real world. Instead, it lets the user to experience a different universe completely.

Examples

Imagine you're providing an educational program about our body. With VR technology, you can provide an experience that's full of life, in which students explore the body, and examine its functions. It is possible to play with different organs, zoom into and observe the details of each organ, and also see how each organ performs at a real-time pace. This is an immensely entertaining and exciting learning experience for children to explore.

It's it is possible to make use of AR by scanning an entire textbook on heart health in humans. Then, you can see the 3D image of the heart in the upper right corner right of this page. Students can play on the model and take a look at the different components, and observe the way it works as it interacts with the various organs. They can be able to look at the book underneath it, which provides a multi-sensory learning experience.

Cost

Augmented Reality may be less costly than virtual reality because it needs smaller components.

If you are using AR it's normal to require a smartphone or tablet, along with an AR app in order to start. The majority of AR apps for students use the initial trial for absolutely nothing and come with premium plans for only $100.

Contrary to that, VR requires headsets that can be priced between hundreds or even a thousand dollars. As an example, Meta's Quest 3 VR headset costs around $500. The Apple Vision Pro headset costs $3,499. The option is to purchase a powerful computer for the operation of this VR software.

Practical suggestions for implementing Augmented Reality in classrooms

Remember these tips whenever you use AR to enhance your learning and teaching.

Utilize the technology with your educational objectives

No matter how advanced however advanced the AR software or program is. If it's not able to help you achieve your objectives in terms of understanding, it's probably not the right choice to use.

Write down three to five points you'd like students to complete before the time they finish class. Imagine that you're teaching your students a talk on solar system. The learning objectives could be as follows:

  • Students must understand the workings of the solar system works.
  • Students must be able to discern between the rotational and orbits
  • Students need to be able to identify the planets that make up our galaxy

When you've identified your goal, the next question is "What AR tools can assist to achieve those objectives?" For example, you could utilize a virtual projector to show realistic pictures from your solar system.

Consider your budget

Select a budget-friendly AR equipment that's user-friendly and easy to maintain. The most unwise thing you can do is to let students experience augmented reality but then let them disappear because it is difficult to control and maintain the equipment.

There are numerous low-cost and inexpensive AR devices that could be employed in a range of applications in education (and we've previously discussed a number of them in this article. Geogebra is one example. There are many other apps to choose from using a quick Google search for no cost AR applications.

Allow the students to follow the direction of

It is also important to consider the learners their level of knowledge. If they're unsure of what AR technology works, they should start by using the basic AR apps like 3D mobile apps. You can introduce more advanced apps as users become knowledgeable regarding AR technology. AR technology.

Augmented Reality can't replace the fundamental experiences of learning

It's possible to think of augmented reality as the frosting. It may enhance your experience of learning, however it's not equipped to resolve issues in systems with no specific about learning objectives, lack of planning, and lack of feedback.

Know these essential education requirements before you start. If you've fulfilled these standards, then you are in a position to use augmented reality to deliver more engaging experiences to students.

Augmented Reality FAQs

Get answers to commonly asked questions about Augmented Reality and its use at schools.

What can I do to begin to implement AR within my class?

To begin, you must determine if AR is able to be incorporated into the current teaching set-up. After that, examine budget-friendly AR applications and devices. In this instance, you can begin by utilizing a low-cost AR apps for phones before investing in more expensive hardware.

In the next step, gradually introduce your students to the most recent AR technology for learning. Explore the many aspects AR could be as well as how to use in the class. Offer them some examples of AR experiences and allow them to investigate AR apps and software on themselves.

Are there any affordable AR equipment available for use in school?

There are affordable AR tools and programs made specifically for educational institutions. One example is Co Spaces Edu, which is a 3D animation software. The software is available for free. the plans that are paid start at $74.99.

What subjects are most likely to benefit from the most effective AR integration?

AR integration is advantageous for courses with spatial or visual components like History as well as Art and Science. In the field of science, for example students may utilize AR to explore the representations in digital form of chemical compounds and look at virtual animals.

The study of history allows them to study ancient civilizations by overlaying virtual ruin locations onto actual locations. In Geography it's possible to investigate different nations and cultures by overlaying landmarks, maps as well as virtual maps on real-world locations. In the case of art it is possible to make use of AR to transform their work to 3D.

What are the most common uses of augmented reality within the area of education?

There are a variety of ways to utilize Augmented Reality to improve education and learn in schools. It's possible to by way of example, include 3D animated models in your textbooks in order to enhance their value. You can also visualize real-life scenarios, such as trees that are rooted in soil, or abstract concepts from science.

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